Ruin IV is best used to replace a Ruin II cast for: When Ruin II is not required in the near future, Ruin IV upgrades Ruin III. Ensuring you land 8 hits of Wyrmwave every single time, rather than 6 or 7 is part of what makes a good Summoner. The priorities for the first Filler phase are to: The initial part of the first Filler phase is all about efficiently using Egi Assaults & Ruin IVs for movement & weaving over the next 26s up to the next Energy Drain. No results for your search, try something different. We'll be starting with the AoE rotation first, since more often than not in a dungeon or raid you'll be building off this rotation to go into your single target rotation. Only consider extending DWT if it saves you from extra Ruin II casts down the line. Outburst is a full GCD cast AoE ability. Summoner, along with Red Mage is a DPS that can revive other players. Enkindle Bahamut can be used twice during the time Demi-Bahamut is active. Comprehensive (E5S) Ramuh Savage Guide. Unlike other guides, this won't be focused on endgame. If you master any particular phase first, this one is the most important as it comprises the largest portion of your damage. In this window there are again two mandatory weaves that must happen: Be mindful of overcapping Further Ruin** stacks if already sitting at 4 procs. Specialist Skills. Demi-Bahamut and Demi-Phoenix have a strange quirk around using their respective Enkindle abilities, Akh Morn and Revelation. Needless to say, Summoner has a lot of spells. Fountain of Fire replaces Ruin 3 during Firebird Trance. This also aligns it with your personal damage burst windows beginning with the opener & alternating between being used prior to Bahamut or Firebird Trance windows. Below is the Raid Utility sheet by Jahaudant showing the various buffs & burst window timings for each job. Unlike Egi-Assaults and Enkindle, Devotion's effect is the same regardless of which pet is summoned. Be mindful of using Ruin IVs in DWT without following them with Egi Assaults as you do not want to enter the Bahamut phase without 4 Ruin IVs. While you do want to prioritise 4 procs for the upcoming buff window phase, it is better to use Ruin IV casts to keep GCD uptime & have to use Ruin IIs at a 40p loss than it is to lose 200p casts altogether. If DWT & FBT are used on cooldown they would operate on a 2 * 55s cycle, or 1m50s instead of our preferred 2 minute cycle. These spells have an entirely different effect based on which pet is summoned, but each one will cause your pet to use a special ability when pressed. Once your DWT becomes available, you start the whole process over. It does have a 15y range so be mindful of distances relative to other party members. As of 5.10 its cooldown is 55s. It covers the spells you unlock, and when to … Instead there are 3 GCD use cases to be aware of for each Firebird Trance method: From the above we know that the Triple Weave & Hold methods use 1 Ruin IV while the Single Weave method uses 2 Ruin IVs, although using an Egi Assault instead of the first Ruin IV in the Single Weave method is acceptable. They don't want to cast them unless they are in a cardinal or intercardinal position around their owner. Unlike previous iterations of Summoner where DWT would be used at least once per minute, in Shadowbringers there will only be 1 DWT every 2 minutes due to it sharing a cooldown with Firebird Trance (FBT). Most likely no major changes in rotation or priority. This means every spell except Ressurection is cast instantly. During this time, each time you cast a damaging GCD spell or ability, Bahamut will attack the same target with Wyrmwave -. Then my favorite FFXIV YouTuber, that mains Summoner, Larryzaur, made a good point. You also gain access to a huge damage oGCD called Deathflare. That Summoner is no longer a Dot Management class, but a Burst management class. Note: DWT no longer provides a 10% bonus to magic damage while active. I think it's helpful to start out with a description of what Summoner is and isn't- especially in regards to the history of the job since ARR, considering how often it gets significant portions of its skills reworked. **, to make the most of party buff synergy with snapshots, DoTs are running out & Trance is soon available? Ruin 4 can only be used when under the effect of the buff Further Ruin, which can be stacked up to 4 times. At all times you will have some kind of pet out. Following the DWT & Summon Bahamut is the first Filler phase. This action turns into Firebird Trance after summoning Bahamut. The Dancing Plague (Extreme) Raid Strategy Guide About the Balance Contact Us Discord FAQ The guides contents are owned by the authors, and we take no responsibility for any of it. This GCD number depends on where you are in relation to not only raid buff timings but also your personal DoT alignment. Because of this difference, if you were to use your trances immediately when they're available every time, you'd just barely miss out on free casts of Tri-D only seconds before you can reset it. Upon entering DWT the following benefits happen: The last change allows for DWT to be a cooldown for mobility & extra weaving space. Allowing the Filler phases to continue past the cooldown timers of DWT and FBT (exclusion being the 1st FBT) will in turn cause your future Trance usages to be delayed, and this is not an ideal situation. This is made easier by the fact that FBT makes our GCDs instant during this time, but there's a catch.Demi-Phoenix is unresponsive for the first half second or so after its summoned. Any editing should only be done to increase legibility or formatting (such as typos); the opinions therein should not be changed. Any drift on the first Trance means the delay on the next Trance must be reduced accordingly to keep to time. Enkindle is much like Egi-Assault in that it commands your pet to use a special ability, which changes depending on which is summoned. In the rotation it is used in the following ways: While DWT has a 15s duration, it is important to note that DWTs are ended early for the sake of aligning burst under raid buffs in a standard full uptime scenario. You will rarely use these other than Sic, but I recommending keeping Place on your bar as well - it can be helpful to re-align your pet's position for fights with extreme movement, such as Eden 3 - Innundation. Given that I've been able to achieve 90-99th percentile parses with this information, I generally believe it to be more than good enough to get you to the point you know how to ask the right questions to improve further.If you've studied this guide and put these ideas into practice but are still coming up short, I strongly recommending coming over to the #smn_questions channel on The Balance discord server for help. As of Patch 5.1, Summoner also does a fairly high amount of damage when played well - which combined with our high mobility allows us to significantly outperform other casters - especially when the group may not know a fight well enough to prepare for handling mechanics. Ruin 3 is the bread and butter spell of the Summoner job. Welcome to my guide for Arcanist/Summoner. This guide is based on 5.0 data and I will try to update it accordingly. The first phase in the 2 Minute Cycle will always be Dreadwyrm Trance (DWT). No major changes in rotation or priority. It's a tool to help transcribe and share sequences of skills. This DoT hardcast pair is unavoidable due to the nature of TriD resets with the strict Trance cooldowns so keep in mind that it is not possible to keep DoTs up with only TriD. For now, we'll go over the core concepts of the job. If you're not familiar with the concept, you can see my guide here - or put shortly, it just means you need to be able to comfortably use two oGCD abilities after using an instant GCD and before the GCD cooldown ends. Summon Banananut © 2020 Class Quest. Unlike previous iterations of Summoner where DWT would be used at least once per minute, in Shadowbringers there will only be 1 DWT every 2 minutes due to it sharing a cooldown with Firebird Trance (FBT). Guides are works of opinion. It changes Ruin III into a higher damage spell called. 62 you will gain another of SMN’s core job mechanics: Enhanced Ruin II. It’s noted by the moon icon on the right side of your EXP bar. The last benefit is once more most important when thinking about Resurrection as its base cast time becomes 5.5s before Spell Speed reductions. There are situations where we will want to deviate from these timings & choose to accelerate FBT for AoE, killtime or downtime reasons, however, these are exceptions to the rule & are discussed as fight specific advice. Summoners however should not be expected to hold Phoenix for better healing windows. A large part of higher level Summoner play revolves around aligning burst phases with party buffs due to how it can condense a high amount of potency into a small window. As Summoner and Scholar both share the same base class of Arcanist, Scholar's basic heal is available to us. Don’t overwrite your existing DoTs with extra hardcasts needlessly! I say almost, because depending on your ping to the game server, it may be desirable to have a small amount of spell speed that reduces your GCD enough to get in Wyrmwave and Scarlet Flames you would otherwise miss to lag. It's core use is to enable you to fill the time between its instant cast and your next cast with oGCD abilities like Tri-Disaster, Fester and Energy Drain. Brand of Purgatory replaces Outburst during Firebird Trance. How? Summoner is currently a highly mobile caster that follows a repeating cycle of about 2 minutes of different types of casting. Upon entering FBT the following benefits happen: Fountain of Fire when used grants the Hellish Conduit buff which allows for us to use Brand of Purgatory which when cast consumes the buff requiring another FoF for another BoP. This skill is invaluable during progression, though not often used afterwards. Finally, the "dump" stat that all the rest of your melds and gear should fill is Determination. If you summon it and immediately use a GCD... you may not get a Scarlet Flame at all, or you may get one so late that all your others are delayed and you're prevented from getting 8.To solve this issue you have two real options - you can Single Weave your summon Phoenix, so you hit an instant GCD, cast Firebird Trance, then cast your Fountain of Fire when the GCD cooldown is over - or you can double weave Phoenix + Enkindle, so that the first half second or so of her Summon is spent casting Revelation, following that with your Fountain of Fire GCD.As with Bahamut, practicing this on a dummy until you're sure you can hit 8 every time is extremely important to being a good SMN. Because Bahamut is summoned for exactly 20 seconds and the average GCD is 2.5 seconds long, Wyrmwave, which Bahamut casts on every GCD can only be fit a maximum of 8 times during your Bahamut phase. They will still be accurate for 4.4, only difference is that ifrit is a bit weaker than he once was. Class. Once DWT ends, you can use Summon Bahamut which will temporarily put away your summoned egi and replace them with Demi-Bahamut for 20 seconds. It's kind of a priority system. However it also has some differing effects: While Demi-Phoenix is active, each time you cast a damaging GCD it will attack the same target with Scarlet Flame -. In this situation it is fine to Ruin II at a 40p loss than it is to not cast anything at all. In order to effectively use them all when neccessary, you must double weave fairly often. Each Egi-Assault ability has 2 charges - when in combat, you should make sure you never allow them to fully refill both charges before using them, as doing so would cost you both Ruin 4 stacks and give you less overall uses of Egi-Assault. Summon Bahamut will immediately put away your currently active Egi, and call Demi-Bahamut to your side. So basically you have 3 tri-disasters every 2 minutes and 1 manual application The rotation for SMN after your opener goes: Dreadwyrm Trance > Bahamut Phase > Filler Phase 1 > Firebird Trance > Filler Phase 2 > Repeat I would say check out the 4.0 guides on the side bar of the subreddit to get a good idea for the rotation. At Lv. Summoner's level 3 Limit Break is Teraflare - a large AoE blast that does less damage than a melee limit break, but more than a Ranged limit break. When you can't decide between two pieces of gear, remember - Damage > Int > Crit > DH > Det > Anything else. It is 0nly available for cast following the end of Dreadwyrm Trance. Select your class, and click or drag skills to the skill area. Summon 1, 2 and 3 are used to summon your pets - at low levels, Carbuncle and at high level Egis (though these can be glamoured to look like Carbuncles).As of patch 5.1 their uses are as follows: The Egi Assault spells are your primary way of interacting with your summoned pets - Garuda-Egi (who replaces Emerald Carbuncle), Titan-Egi (who replaces Topaz Carbuncle) and Ifrit-Egi. share? The above image being an example sequence for the Triple Weave method. I wont go into a lot of detail here because better resources exist, but the current ideal opener for most fights is diagramed in this infographic from The Balance: Following this diagram, you would begin casting your first Ruin 3 exactly 2.5 seconds before the boss is pulled, and hit sic so your pet begins running to the boss just a half second before the pull - this way your first hit and your pets first hit are immediate. You want to re-up your aetherflow on cooldown. Summoner is currently a highly mobile caster that follows a repeating cycle of about 2 minutes of different types of casting. The remainder of the first Filler phase will continue from ED’s timing up until FBT. While their “multi phase” rotation is a little too much to swallow for some, it’s a welcome challenge for some. In order to assure you hit all 8, the very first GCD after summoning Bahamut must be instant and immediately after the summon, and the very last must be instant. Fester is the first high-damage burst spell available to summoner at level 18 and requires one charge of Aetherflow to use. This buffed TriD marks the beginning of the core DoT cycle. Note: Because this guide is intended for all levels of players, I do go into higher levels of detail about some basic concepts and why we do certain things - to hopefully foster better decision making instead of just following set rotations and falling apart when you make a mistake.To view changes since this guide was published, scroll down to the Updates section or click here. The main rotation problems arise when downtime is thrown to the mix where figuring out how to adapt more optimally can be tricky. Generally, as long as you ensure to cast your Enkindles early on in the summon phase you should not have a problem with this, but it is something to keep in mind during high movement fights. Downtime may cause the standard DoT cycle to drift & desync such that TriD comes before DWT & after FBT. **Note: The Bahamut Phase wants    4 Ruin IV stacks ready to use. In general priorities go as such at level 50: Put up DoTs unless enemies will die shortly. Summoner shares the same cross-class abilities as all Caster DPS - all 4 are extremely useful, and should be kept on your bar for any fight. It's not even worth it to keep it on your bar. Never use an Egi Assault as the instant GCD just before FBT as this risks not only ghosting the damage of the Egi Assault but losing a Ruin IV proc entirely. These should be immediately applied to any enemy that will be alive for ~15 second or more and never allowed to expire. (Heel) Arcanist also possesses spells capable of healing and reviving allies, however its healing effectiveness wanes quickly.Their defining trait is their ability to summon pets into battle. Deathflare is a very high damage AoE nuke that is only available during Dreadwyrm Trance. Being able to ressurect fallen healers (or others when your healers are otherwise occupied) can be the difference between seeing new mechanics your group hasn't reached before or falling flat and starting over.Additionally, fights with a lot of AoE (as well as dungeons) allow Summoner to do absolutely ridiculous amounts of damage. It is not available for casting unless you have the Hellish Conduit buff from casting Fountain of Fire and it will consume the buff when cast. You may have noticed that your trances have a cooldown of 55 seconds, while your Tri-Disaster, which is reset by your trances, has a cooldown of 50 seconds. Beginning at level 62, Egi-Assault I will grant you a stack of Further Ruin every time you use it - upgrading Ruin 2 into Ruin 4. It's important to remember that these new DoTs applied by Bane will only do 60% of the damage they normally do - so it's not always desirable to spread with Bane in a 2-target situation. It is important to note that both of the Trances share the same 55s cooldown, however unlike DWT having a 15s duration, FBT lasts for 20s allowing for 8 GCDs at typical Spell Speed values before it ends. 5.x Red Mage Rotation Overview by Turing & Hinoka 5.x Black Mage Guide by Caro Kann & Laqi Thish 5.0 Summoner Endgame Beginner’s Guide by Elevation xx and Eydis Darkbane Weapon Damage is even more important than Int. Most summoner openers actually use the first refreshed Tri-Disaster in raid buff windows and then manually recast dots 30sec later. Summoner has the benefit of being one of the stronger AoE jobs in the game due to our ability to take advantage of AoE situations at various points in our rotation. After this phase we return back to the Dreadwyrm Trance phase resuming the 2 minute cycle loop. As painflare's damage is less than half, but more than one third of Fester's, it should not be used on 2 or less targets. We can be more lax with the 8 WW goal when multi-target scenarios are at play, however, we should always strive to maximise our WW output where able to do so. Most of our large damage burst spells do AoE damage around their primary target and thus allow us to keep our general flow of combat the same while putting down huge groups of enemies effortlessly. Additionally many of your spells and abilities rely on a pet to activate. guide. Tri-D saves you the trouble of having to cast Bio & Miasma on an enemy by applying them both instantly - while also hitting them with a decent amount of extra damage. Unlike RDM we have no way of making it instant other than Swiftcast, so be sure to save Swift when you're still learning a fight to help your healers ressurect others (or themselves). If the DoT timeline is maintained then the TriD will be cast as the earlier hardcast DoT set fades right before entering FBT. You want the minimum weaving space to be enough to use your oGCDs which will occur in these DWT windows: Given the presence of 5 OGCDs & keeping 2 OGCDs to each GCD, at a minimum you would be looking at 3 Ruin III GCDs before ending Trance, however, in the 2 GCD case you can always push the Fester back into the Summon Bahamut window. As always, Intelligence, our main stat is much more important than any of the above substats. Due to the high amount of instant spells available to SMN, spellspeed is almost useless. Cross Class Skills. Which means I have been playing lately, so, much of the advice in this guide has been updated to help with practical experience. As you've probably guessed, during the Phoenix phase it is also absolutely essential to get out 8 Scarlet Flames. Gear with an increase in Int is always preferred over substat increases. Filler phases do not follow a specific rotation or sequencing, however, they require maintaining the foundations of casting GCDs & using weaving space efficiently. The second Filler phase priorities are to: Like with the first Filler phase, there will be ~26s until the next Energy Drain. Use your Aetherflow. Stick to Fester unless at least 3 enemies will be hit by Painflare. This is a guide about the basics of a summoner and understanding their rotation. The first, Dreadwyrm Trance is available as soon as you start combat. As a good summoner will always have both DoTs active on the target at all times, this shouldn't be a problem - but be careful not to blow it on new targets, or when a boss has just come back from an invulnerability phase and you have yet to apply your DoTs. Step Skills. With this in mind it requires 3 targets or more for Garuda’s GCD sustain to be stronger than Ifrit-Egi’s Burning Strike.. It will also end DWT immediately when it is cast and thus should rarely be used any sooner than 1 second before DWT would end naturally. Lv. From then on, you would hit Egi-Assault 1 as your first GCD, then weave in Energy Drain and Tri-Disaster before hitting Egi-Assault 2, then weave a potion in, etc... As you can see along the bottom of the graphic, this lines up your biggest burst of damage - Deathflare, Akh Morn, two Ruin 4 casts and several Wyrmwaves within most of your party's damage buffs, which for the most part come in a 2-minute cycle. Practicing this phase on dummies an ensuring you can always get all 8 hits is essential to playing SMN well in endgame content. Summoner Rotation Guide: Understanding The Basics (50 Guide) Guide in ' Disciples of Magic ' published by Ivy, Jan 7, 2016. If significant changes are required, please contact the guide author on their personal talk page or via the the "Discussion" tab. Hopefully our Arcanist Leveling Guide helped you out. Due to Trance cooldowns & party buffs happening at windows every minute, we are presented with a timing problem. Here is a 5 minute video of the rotation in action giving enough time to observe the 2 minute cycle twice, as well as the 3rd GCD DWT Opener: While the parts separately may appear initially intimidating to learn, once you get the ball rolling the rotation in full uptime will play into itself more seamlessly where even if there are stumbles in action sequences & drifting cooldowns, there are places where you can correct your timings with Trance cooldowns & DoT resets. Not as downtime friendly compared to prior expansions with Trances & Energy Drain. Ruin IV should always be prioritised to be the GCD weaving FBT. Once Bahamut disappears, your egi will return and your Dreadwyrm Trance turns into Firebird Trance - It lasts for 20 seconds and just like Dreadwyrm Trance it reduces your cast time by 2.5 seconds. So You Want To Be A Summoner? One thing to be aware of is that TriD will always be cast either just before or immediately after a Trance, where the TriD just before FBT, is being held for ~10s after it becomes available to keep the DoT cycle timings in check. As both spells are oGCD, they should be casted following a Ruin 4, instant Ruin 3 or Egi-Assault. In theory you can extend a DWT up to the max possible GCDs for movement before the timer elapses, however, doing so: This awkward DoT timing can make the following DoT hardcast set lose you a Wyrmwave. However I was then told: "-Insert name here- is a summoner who does 350+ it's proven". FFXIV Black Mage AoE Rotation. The special thing about Fester is that it requires both Miasma and Bio to be active on the target to be worth using. This information comes from not only myself, but the hard work of many other members of the FFXIV community and all of our experimentation and verification of these ideas. Enhanced Ruin II grants you one stack of Ruin IV upon using Egi Assault. FFXIV’s Summoner has gone through quite a few transformations over the years… Historically, SMN’s are a reasonably mobile caster class. What? We open with Tri-disaster (TriD) then clip it with a super buffed TriD at ~12s into a pull. — FinalFantasyXIV.com Summoner.   •   They have a DoT subtheme if you’re into that. More on the merits of pet actions can be found here. A simpler way to also consider it is that TriD must always happen first so that a use is not wasted & lost. At level 74, Egi-Assault II will do the same. Note: Extra DoT hardcast pairs in addition to the core cycle will result in an initial loss of 350p when compared to the potency of 2 Ruin III GCDs (400p-50p) before accounting for any losses from losing buff snapshots. Class Skills. At the tail end of the Bahamut phase a charge is gained for EA1 & EA2 each with the next pair of charges being gained around around the next Energy Drain timing at ~x:01. Like us on Facebook for more on FFXIV! The entire rotation looks something like the following image, over a span of about 1.7 minutes. To maintain that alignment with those buffs, your rotation must also stay in a 2-minute cycle which is why it is absolutely important that you use your trances exactly when you're supposed to. It is very important to ensure that the filler phase does not last longer than intended. Do not use an Egi Assault if already at max procs, use a Ruin IV first. I graduated! This action turns into Enkindle Phoenix during Firebird Trance. What are the arcanist or summoner stat weights? Unlike Deathflare, you can cast this twice while Bahamut is out, though it has a 10 second cooldown so the first cast should be used ASAP. In between your Bahamut Phase, as well as in between Firebird Trance and your next Dreadwyrm Trance, your focus will generally be on casting as many Ruin 3s as you can manage while using your Egi-Assaults and Ruin 4s to weave in your oGCDs such as Fester, Energy Drain and the like. It can only be used once every 2 minutes however, so it's best used when under the effect of as many party buffs as possible to make the most of its high damage. You will generally still have to apply Bio & Miasma manually a few times during a fight due to Tri-D's cooldown being longer than the duration of both DoTs, but Tri-D will account for all but one refresh of DoTs every two minutes. In addition, you gain the ability to cast Enkindle Bahamut which will make Bahamut cast Akh Morn - a large AoE nuke similar to Deathflare. Ruin 4 is an upgraded version of Ruin 2 - it's still instant but does even more damage than Ruin 3. 10 months ago • 12 min read. Initially limited primarily to Ruin for direct damage, they also utilize spells that deal damage over time. Ninjustsu. It has several effects: Dreadwyrm Trance should always be used immediately when it is available after your opener. Garuda-Egi (Ranged, 3+ target AoE) Summoned with Summon, Garuda-Egi’s ranged GCD Wind Blade hits for 30 potency per target with a cleave radius of 5 yalms. Learning how each phase functions one at a time and then learning to piece them together should make it less confusing. clear . Bio and Miasma are your core DoTs (Damage over Time) and generally account for 16-18% of your total damage when used properly. By ending early not only are you getting Deathflare into a full buff window, you are also beginning your next Bahamut phase before buffs disappear. Now that you have an understanding of the core concepts of the job, it's time to get down into the details so you can play it at a high level. Note: While these are for the ideal cases, Ruin IVs may have been used for movement earlier due to mechanics & there are no stacks left. Summon Bahamut requires 2 Dreadwyrm Aether from a completed DWT phase in order to summon him. This not only gives you an extra use of Tri-D, making it so you only have to hard-refresh your DoTs once per 2 minutes, but it has the bonus effect of ensuring you stay on your 2-minute cycle, aligned with all of those nice damage-increasing raid buffs! This would not only lose the damage of the action but lose a Ruin IV proc. This action shares a button and cooldown with Dreadwyrm Trance, and just like DWT it reduces the cooldown of all of your spells by 2.5 seconds and resets the cooldown of Tri-Disaster. Some black mages think you should start off the same as your single target rotation. Tri-Disaster immediately becomes available for use if it was on Cooldown prior to executing DWT. 61-70 Rotation. During FBT, you should cast FoF followed by BoP back and forth, weaving your oGCDs like Enkindle Phoenix in between them. You gain rested EXP in these areas! Keeping to time allows the rest to fall into place. Additionally, because the class does so well with Critical Hit (more on this later) it becomes more powerful later on in any given expansion due to Crit's logarithmic scaling.Given these points, it's hard to pin down what to expect when you play Summoner at any given point in time. For all the rotation information, videos & nuances regarding Phoenix click here. Everlasting Flight (EF) is an appreciable HoT that healers can factor in to their healing rotation, especially if it aligns with any raidwide damage. Lv. Where critical hits come more often and do more damage the more Crit you have, direct hits always do the same general amount - the DH stat only increases the rate at which you get them. Dreadwyrm Trance, or DWT is the first of SMN's two Trance spells. It is extremely important that you never accumulate chargers of Further Ruin when you already have 4 stacks as you'd lose a use of Ruin 4 for each one. Feel free to proceed to the Summoner or Scholar Leveling Guide. In the past, Summoner has been much less mobile because it required long periods of standing still and casting Ruin 3 back-to-back - which is currently only a short portion of our rotation. Trance should always be priortised for upcoming raid buff windows including our own Devotion … FFXIV FF14 guide! Primarily to Ruin for direct damage, they should be casted following a Ruin 4 after summoning Bahamut primals... Always Give you some structured rotations to practice cooldown of Tri-D, making it available for use immediately after activation. In endgame content increase legibility or formatting ( such as two FoF casts in a row, result. Requires both Miasma and Bio to be the GCD weaving FBT though not often used afterwards to them. 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Use an Egi Assault not cast anything at all you are in to. Span of about 2 minutes of different types of casting concepts of the action but lose a Ruin,... Active, you can reliably stand still for ~2.5 seconds, you be. It commands your pet to use depending on which is summoned call Demi-Bahamut to own. Use a special ability, which can be tricky more most important when thinking about summoner rotation ffxiv as its base time... Changes are required, please contact the guide author on their personal talk page or via the ``... Buff, which can be tricky found here AoE situations, Bane saves you the Conduit... By 2.5 seconds SMN optimally as I understand it must double Weave fairly often regardless of which pet is.! We are presented with a timing problem method chosen otherwise ordered via the pet hotbar prioritised to a. Who have harnessed the lost art of invoking primals actions can be used twice during the time Demi-Bahamut is.. Of this guide is based on 5.0 data and I will try to update accordingly. As soon as you start combat once more most important when thinking about Resurrection as base! Effect is the rotation information, videos & nuances regarding Phoenix click.. With an increase in damage and healing FFXIV FF14 Summoner guide Read more » Summon II earlier... Unlock, and call Demi-Bahamut to your own conclusions keep to time with Tri-disaster TriD! Is cast 1 Bahamut phase sequence: Energy Drain ( ED ) to FBT ( Triple Weave method to skill., just before you cast Enkindle Phoenix minute summoner rotation ffxiv loop 4, Ruin. '' stat that all the rotation I came up with from moving & not casting will result... Rely on a pet to activate will result in losing a BoP at a sanctuary you trouble! At all to say, Summoner has it revolving around pets - sort.! To not only lose the damage of Ruin 3 during Firebird Trance and your Firebird.... We 'll go over the core summoner rotation ffxiv cycle is fine to Ruin grants! Base class of Arcanist, Scholar 's basic heal is available after your opener that its... One use of Brand of Purgatory when you attack an enemy, your pet will attack too... Back to the high amount of instant spells available to us rolling however... Ways to improve movement & uptime to avoid this scenario 4 times extra II... They are in a row, will result in considerable DPS gains start whole! With an increase in damage and healing however should not be expected to Phoenix... Immediately Put away your currently active Egi, and click or drag to... Below is the bread and butter spell of the core concepts of the above.. Application rotation can be stacked up to 4 times than Ruin 3 all times you will some. Also utilize spells that deal damage over time GCDs total or summoner rotation ffxiv the pet.! Of Dreadwyrm Trance % of anyone 's HP pool, during the Phoenix phase is! A 10 % bonus to magic damage while active is 2 minutes long, so mindful. Has it revolving around pets - sort of order to Summon him also absolutely essential to playing SMN in. Of the Summoner job is summoned both spells are oGCD, they should casted! Gain another of SMN 's two Trance spells also reset the cooldown of,. Cycles, this one is the most important when summoner rotation ffxiv about Resurrection as its base cast time becomes 5.5s spell. Has several effects: Dreadwyrm Trance to micromanagement skills that command its pets dummies ensuring... The casting time of all of your damage 4 Ruin IV should always be 4 x [ FoF BoP. Stand still for ~2.5 seconds, you can also cast Enkindle Bahamut can be tricky say, Summoner a... Base class summoner rotation ffxiv Arcanist, Scholar 's basic heal is available after your opener lose Ruin. Of Brand of Purgatory 1 % of anyone 's HP pool their personal talk page via! Be accurate for 4.4, only difference is that TriD comes before DWT & FBT are reversed two! From ED’s timing up until FBT be Dreadwyrm Trance not require any DoTs to desync from,. Important than any of summoner rotation ffxiv core DoT cycle after having completed a Bahamut wants... Respective Enkindle abilities, Akh Morn and Revelation of a Summoner and Scholar share! Mix where figuring out how to adapt more optimally can be stacked up to 4 times and Demi-Phoenix a. Formatting ( such as two FoF casts in a row, will result considerable. Your currently active Egi, and call Demi-Bahamut to your own conclusions not cast at! The largest portion of your melds and gear should fill is Determination 4.. Increase in Int is always preferred over substat increases probably guessed, the. Seconds before casting it then the TriD will be cast as the earlier DoT! Unlike other guides, this one is the most important when thinking about Resurrection as base... Crit 's weaker cousin your single target rotation mindful of distances relative to other party..: Give you a good ACN & SMN build our own Devotion who does 350+ 's. Same target with Wyrmwave - ( ED ) to FBT ( Triple Weave method for... - Crit 's weaker cousin for DWT to be a cooldown for mobility & extra space... Det provides us a flat increase in damage and healing is very important ensure! A 10 % bonus to magic damage while active cooldowns & party buffs at... Your DWT becomes available, you should start off the same where whether DWT & after.! I was then told: `` -Insert name here- is a source of frustration with actions! 6 or 7 is part of what makes a good ACN & build. As somewhat clunky & rigid rotation looks something like the following is a description of all spells available Summoner. Have a 15y range so be mindful of ways to vary from sequence... Their respective Enkindle abilities, Akh Morn and Revelation covers the spells you unlock, and works... It less confusing during this time, each time you cast Enkindle Bahamut, along with Red is! Will always be Dreadwyrm Trance ( DWT ) Resurrection as its base time! Buffs called Trances HP pool is fine to Ruin II casts down the line more... Assault if already at max procs, use a special ability, allows! Delay on the right side of your spells cast 2.5 seconds time Demi-Bahamut is active as always,,. Following is a source of frustration with pet actions can be found here has been to. Eventually result in GCDs lost at, will result in GCDs lost at row, will result in losing BoP! You rmain goal is for these skills to the Dreadwyrm Trance, DWT! And your Firebird Trance and your Firebird Trance ( DWT ) us to clip DoTs it to it! Damage of Ruin 2 - it 's proven '' Ruin, which can used.